Sherlock Holmes

Japanese Indie Games Exhibit at The Strong by Mimi Okabe

On February 27, I attended the grand opening of the Japanese Indie Games exhibit at The Strong National Museum of Play, organized in collaboration with the Ritsumeikan Center for Game Studies and the ars●bit project. Prior to the public opening, a special symposium convened leading scholars, developers, and studio representatives to reflect on the history and future trajectories of Japanese indie games. The exhibit discussion, led by Daichi Nakagawa (Deputy Editor of Planets and PhD candidate at Ritsumeikan University), situated contemporary indie innovation within a much longer genealogy of Japanese experimental game culture. His remarks underscored how deeply embedded indie practices are within Japan’s media ecology. The exhibition itself, curated by Lindsay Kurano, Curator of Electronic Games at The Strong, beautifully brings this history to life through a careful balance of archival materials and playable works. Officially opened on February 27, 2026, the exhibit will run for 3 years, with featured games rotating annually from nominees of the prestigious Japanese Indie Game Awards.

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Will the Real Sherlock Holmes Please Stand Up? by Mimi Okabe

“It’s elementary, Watson”... or is it. Jeffrey Hatcher’s “Holmes and Watson” kept me on the tip of my toes in guessing the real identity of Sherlock Holmes for two hours. But the real mystery is much deeper and far more intricate than I had predicted (cue in dramatic, Dun! Dun! Dunn!). Hatcher’s play features not one, but three very different versions of Sherlock Holmes played by Ted Powers, Lawrence Stevenson and Jospeh Van Deen. For those who have read Sherlock Holmes’s so-called “come back” story, “The Adventure of the Empty House” (1903), you would know which of the three Sherlock Holmes is the “real” one, but Hatcher’s play tests and plays with your knowledge of what you think you know of the Sherlockian canon and its characters.


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